Gaming: Portal 2
It took me ages to finish Portal (1), but Portal 2 was different – I moved through the games in high speed. Actually playing time was the same, but I played a bit more often then before 😉 More details below, but tl;dr: Nice extension of Portal, which feels a bit different. Graphics are great, but for my feeling the chambers are too easy and too short.
Image by user browen2o on the Steam Portal community center.
Portal 2, the successor of Portal, brings not only many new levels (test chambers) interspersed with funny running sequences and out of normal problems to solve, but adds also a set of new devices to solve the problems. But the basic mechanics are the same: Shoot portals to solve puzzles. The added devices are as follows (thanks to this blog):
They include light-rings that carry you over empty space, and also lift you up (first and second icon), light reflectors (forth), jumping and running color (9th and 10th), catapults (12th), light bands to walk on (lower left) and of course enough turrets and other devices that might find you smashed, shot, or drowned.
Things I liked at Portal 2:
- Great background voices (the “helping” head, …)
- More devices to use
- Short chambers – easy to play in short bursts
- Nice and funny
and what I didn’t like too much was
- Too easy chambers – being able to solve most riddles without much trial and error and lots of break, most of the time on first run, left the feeling of not being fully challenged. If I compare it to Talos which I am now playing, it is much harder.
- Short chambers – it feels more relaxed, more rest places. Even if they were there in Portal 1, too, but if there is a rest-place somewhere within a level it is for me of a different quality. (But see also the good part of it above!)
What I haven’t tried till now, unfortunately, is the cooperative mode. I need some partners, but my buddy is too many time zones away 🙁
All in all, a really great game, and I enjoyed it a lot.